Demonstrate
how to use Inventor Level 3 of RoboLab. Students will need to
“pin” palettes to the desktop and know shortcuts for wiring,
deleting bad wires, etc.
Introduce
the class to the obstacle course their vehicles will need to
complete. Start vehicle at “Start.” Press run. The vehicle
should travel about one meter and knock over the first bottle. Then
it will need to turn or curve right to go around the second bottle
positioned approximately one meter away. Finally the vehicle will
need to head straight toward the finish line.
start
finish
Students
will work in the same groups as Part One. Pass out additional
flowchart symbols for students to use with Inventor Level 3. Arrange
the symbols on construction paper to show exactly what the vehicle
will do in the correct sequence. After getting approval from the
teacher groups may glue down the symbols and wire them together
using a black marker. Be sure to stop motors with a stop sign and
end the program with a stoplight.
Be
sure to discuss with students how to make the vehicle turn. Setting
one motor on power level 5 and stopping the other motor will allow
the vehicle to curve or turn. Students will need to experiment to
find the correct combination. Depending on the design of the vehicle
having the motors turn in opposite directions sometimes allows the
vehicle to turn as well. Also manipulating the amount of time the
vehicle turns will determine the arc the vehicle will travel so it
can get all the way around the second bottle.
Students
will also find they need to compensate for the tipped over first
bottle. After knocking the bottle over it may get in the way of the
vehicle’s path. Some groups may figure out that by backing up a
bit the vehicle will create a clear path to continue to the second
bottle.
Groups
may all be on the computers at the same time programming. Some
students in each group may want to be revising their vehicles while
the others are on the computers.
Download
completed programs, but keep the programs running on the computers.
Students will certainly need to return to revise. Keeping the
programs running saves time by not having to log in again.
Test
the vehicles on the obstacle course and revise programs as well as
vehicle designs.
Have
all groups gather to watch the results. The main objective is to
complete the course. It might be fun to time each vehicle to see
which one can complete the course the fastest.
Have
each group tell about their vehicle and program design. Other
students may want to ask questions or make comments.
Evaluate
each group using the rubric
Each
student will write about and evaluate their experience in their
logs.